Prism 1.1.8-beta

Oct 8, 2026 · 4.5 MB

Latest

Changes

  • Auto Totem: two modes, Inventory and Packet. Packet moves the totem with nothing on screen and works on Geyser servers.
  • Auto Totem never stops by itself: it keeps watching, so a totem you pick up or buy later still goes to the offhand without toggling it.
  • Auto Totem no longer takes the totem straight back out of the offhand after moving it.
  • Auto Totem waits for a chest or server menu (the auction house) to close, then moves the totem.
  • #sbuild never stops for missing blocks: it builds everything else and waits for them, saying what it needs. #stop ends it.
  • #sbuild keeps your pickaxe and other tools in the hotbar, and takes the scaffolding down with the right tool.
  • Schematica: Place facing right. Blocks you place on a schematic cell come out turned as the schematic has them (stairs, logs, slabs, furnaces...), with your view left alone.

Extract the zip, run PrismLauncher.exe, sign in, press Play.

Requirements

Windows
Windows 10 / 11 (64-bit)
Minecraft Bedrock
Microsoft Store or Xbox app
1.26.30.5
Prism account
Free, made in the launcher

Versions

Only the latest one starts

Prism 1.1.8-beta
Oct 8, 2026 · 4.5 MB
Current
Prism 1.1.7-betaOct 8, 2026Update
  • Auto Totem: new Silent mode (the default): the server is told the inventory opened without it opening on your screen, so the totem moves on Geyser servers with nothing shown. Packet mode turns to it by itself.
  • Hotbar moves during builds (#sbuild, Baritone stocking, Pick Block, Schematica) happen silently too: no inventory flicker.
  • #sbuild: no more cobblestone towers built and broken in a loop while taking the scaffolding down.
  • #sbuild under a ceiling (a room dug out for it): the roof goes against the ceiling first, edges inward, then what hangs from it; logs get their supports on the right side; it no longer stops just before finishing.
  • Schematics with broken block states (left in by the program that wrote them) load cleanly: those blocks go in any way, with a note in chat.
  • #sbuild takes from the supply chest reliably (it no longer mistook the inventory screen for the chest).
  • #sbuild leaves a block the server keeps putting back instead of trying forever.
  • Block miner: comes back to store when the inventory is full (never walks to a far chest), says when the chest is out of reach, and presses the confirm pane after /kill.
  • Better performance logging (a sampler for lag reports).
Prism 1.1.6-betaOct 8, 2026Update
  • Block miner presses the green pane in Donut SMP's "confirm death" menu after /kill, so the reset trip goes through on its own. What it presses is a setting ("Press in the menu that asks").
  • Scripts: container.click(item, ...) presses an item in the open menu (a server's confirm panes).
Prism 1.1.5-betaOct 8, 2026Update
  • Block ESP shows chests and other storage the server hides under stone (read from the chunk data, in the colour from your list).
  • Block ESP draws only the blocks in your list: no extra boxes for blocks you did not pick.
  • Chunk Finder: the effect (Rainbow and the rest) is on the chunk itself, as one smooth sweep; the blocks in it are plain outlines.
  • Baritone #dig: walking away from the selected area only hides its box; the selection and the dig stay. It says "Done digging" when done.
  • Baritone #dig uses the Donut SMP amethyst pickaxe: it picks the blocks whose 3x3 break clears the most, and uses a normal pickaxe where the 3x3 would break outside the area, near lava or water, or under you.
  • Baritone reads Efficiency on your tools when choosing one.
  • Block miner comes back after mining a set amount, stores everything and can die at home (/kill) to reset food and health.
  • Crystal Aura, Anchor Aura and Bow Aim: Rotation Silent or Camera (Silent by default).
  • No aura crouches any more (Kill Aura's sneak sprint reset is gone).
  • Swing: the offsets move tools and weapons only, so food and blocks no longer float.
  • Fewer pull-backs after joining or /rtp on servers that reject the anti-xray height trick.
Prism 1.1.4-betaOct 8, 2026Update
  • Every ESP effect was rebuilt: the patterns stay on the box when you turn or walk, and keep their size at any distance. Plasma uses your exact colour, Shiny is now tinted glass with a sweeping glint.
  • Entity boxes turn the way each player or mob faces.
  • Chams is gone; profiles that used it get the 3D box.
  • Tracers can take the box's effect ("Tracer color: Effect").
  • Chunk Finder has effects for its highlighted blocks.
  • The 2D box has no dark outline any more.
  • ESP follows the camera inside nether portals.
  • Block ESP finds more hidden chests and spawners, read straight from the chunks the server sends.
  • Better Chat hides the game's own chat at once, without slowing the game down.
  • The game's own swing no longer shows under Swing, and items no longer dip every time you hit.
  • Food sits normally while eating with Swing on (Auto Eat too).
  • Baritone stops when you die, and scripts driving it stop with it.
  • Block miner says when it is waiting for the day, and for how long.
  • Name Protect no longer freezes the game when menus open.
  • No more status lines under the modules in the menu; the search bar grows in and out.
  • Launcher: the Prism logo in the title bar.
  • Auto Totem works on Geyser servers: the new Quick open mode opens the inventory for a moment, moves the totem in one go and closes it. Packet mode switches to it by itself when a server refuses moves with the inventory closed.
  • Faster: Music no longer copies its album art every frame.
Prism 1.1.3-betaOct 7, 2026Update
  • ESP is back to its old look: full brightness, the same colours and effects as before 1.1.2.
  • ESP boxes, chams and name tags stay locked on the world and on moving players and mobs. Prism now knows exactly which game frame is on screen.
  • Name tags no longer shimmer or wobble as you move.
  • Text in the client and the launcher is back to its old size.
  • Auto crafter no longer crashes the game after it opens the crafting table, and now works when you turn it on from the menu.
  • Running a script no longer takes your mouse away. Only Baritone's Free mouse setting does that, while Baritone is moving.
  • New Block miner script, replacing Oak logs: mines any blocks, stores them in a chest you set with a button, and teleports you to your save home the moment you take damage.
  • Baritone swims up for air instead of drowning, and avoids paths under water when there is a dry way.
  • Faster: anything off screen is skipped before it is drawn, chams take less work, and game events cost less every frame.
Prism 1.1.2-betaOct 7, 2026Update
  • ESP is drawn by the game itself now: boxes, chams, tracers, Chunk Finder and Chunk Borders stay fixed to the world when you move, jump or turn.
  • Every ESP effect style was rebuilt for this, with smooth lines and real glow (Neon, Glow, Aurora, Plasma, Hologram and the rest).
  • Name tags and Chunk Finder cards blur the ESP boxes behind them.
  • New font in the client and the launcher: Inter.
  • Scripts can craft: craft.make, craft.can, craft.recipes, and #craft <item> in chat shows what an item needs. New auto_crafter.lua example.
  • Script places are set with buttons now (look at the block, press Set), like Schematica's supply chest.
  • More script functions: container.withdraw, inventory.find/move/drop/equip, player.look/look_at, world.block/find/players, chat.wait_for, module.get/set, store.get/set, and more. The full list is on the Scripts page.
  • Swing Animation: food you eat no longer sits higher than normal.
  • Baritone's path line draws in the right place again.
Prism 1.1.1-betaOct 7, 2026Update
  • Modules have their usual names again: No Render, Velocity, Reach, Scaffold, Spider, NoSlow, Baritone, Fullbright, Freecam and the rest. Your settings and keybinds are kept.
  • Shorter, clearer captions under every module and menu panel.
  • New Prism logo: the launcher's icon is a flat green triangle.
Prism 1.1.0-betaOct 7, 2026Update
  • Beta: the first build of the 1.1 line. Report anything odd.
  • Lua scripts: your own macros in PrismData\scripts. Each script is its own entry in the new Scripts panel, with its own settings: switch it on (it starts when you close the menu) or give it a key. The guide is on the new Scripts page of this site. Scripts can drive Baritone, send chat and commands, read the world time and your inventory, and fill chests. Comes with an example that mines oak logs, goes home at night and stores the logs.
  • Baritone keeps working while you use other windows: Minecraft no longer pauses when you alt-tab or minimize during a job, and your mouse is free while it works.
  • #dig clears an area layer by layer from the top, like a quarry: no more pits with an unreachable top layer. New Selection range setting; blocks that will not break are retried, then skipped.
  • Baritone: no more standing still until you move the mouse; breaks blocks straight above you; uses cobbled deepslate, tuff, andesite, diorite and granite to build up.
  • #sbuild: no more chests opening while placing, no spinning, and chests keep the schematic's orientation (the server now sees the sneak).
  • Schematica: real block models for every block, full Java schematic support, a Forget supply chest button.
  • Kill Aura (Boar): hits are critical on Java servers behind Geyser (charged, falling, not sprinting).
  • Block ESP: a double chest is one box. ESP stays in place through portal and water camera effects. HUD glass now shows the ESP behind it.
  • Chat: cleared when you leave a server; new Only my messages setting.
  • Relog no longer times out a minute later.
  • Fixed a crash after sending commands from the client (Fast Commands, Quick Sell).
  • The client only starts when the Prism launcher loads it, signed in.